November 30, 2024

Lewd Maze [v0.7.257a][Shanbahak] – VisitMama

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v0.7.257a

-Added Elf x Ant cum animation loop done, shading and fluids, finally~
That was one of most fancy and complex animations, considering monstergirl body structure.
-Added 3rd stage preview, no loot or mobs yet, but you can take a peek at few WIP animations and CGs (Doppel, Mirror etc), as well as overall stage setting and objects looks.
-Further edits for generation, should be even faster and with less glitches~
-Minor bugfixes

v0.7.244a

-Added 2-3 stage and Ant queen boss.
-Added Catgirl x Ant Queen gameover CG
-Added Elf x Ant Queen gameover CG
-Added kaeryn x Ant Queen gameover CG
-Added Kaeryn x Ant Queen battle H main loop
Also Ant queen missing most important part which is grapple mechanics and animations, but we’ll add that soon~
-Finished Catgirl x Alraune animation, main and cum, colored and shaded, done
-Fixed few bugs with Minotaur and Kaeryn and gameover not showing. Should work fine now~
-Added voice acting to traps, most traps now should have cute catgirl voice
-Added voices to Cat x Ant, duo
-Added audio for Cat x Mino, duo. Lemme me know if using two girls at same time (for character and for mob) sounds good.
-Fixed few bugs where game would freeze while using Vanish skill
-Finished Catgirl x Alraune main loop, now its all shiny and shaded
-Added gameover CG for Dullahan x Slug miniboss. May be a bit hard to get this one, but it looks really cool.
-New type of skills added, now they can interact with isometric world, objects, monsters is various ways
-Added True Sight racial skill for Catgirls – for constant MP drain, she will highlight traps and some other active objects (such as NPCs or Bosses)
-Added Vanish racial skill for Elves – for constant MP drain, she will cut mobs aggro range to 1 block around mob, and slightly larger for moving mob vs moving character. This will slow down your movement and will make world look a bit darker, but should allow to grab loot freely, and will make sneaking around looking for staircases easier.
-Added Cat x Mushroom Alraune finish loop (colored, needs shading).
-Added Dullahan x Redcap finish animation, colored and shaded, done
-Added Mushroom Alraune x Elf animation main loop. Probably would still need some tweaks around.
-Guild lady received complete rework. She will also get her own scenes eventually (merc option? we’ll see)
-Added Dullahan x Ant finish animation, colored and shaded, done
-Added Mushroom Alraune miniboss and 2-2 substage.
-Added Gameover CG for Elf vs Alraune
-Added Gameover CG for Cat vs Alraune

v0.7.222a

v0.7.205a

-Added more CGs / variations to 2nd rankup quest, Weregirl capture, now its done and looks great. Slightly nerfed weregirl too, fight still hard but not super hard.
-Added few fixes to standalone versions packed with Java, should fix msot crashes.
-Reworked archers skills a bit, now they apply some good debuffs depending on class.
-Finished Elf x Weregirl face cut-in and couple minor details, now its done
-Added Imp merchant tent in normal dungeon, instead of recovery fountain. Tent allows you to Save your dungeon progress – items collected, exp and other things, so you wont lose stuff if you lose. Later on she will also have extra cool scenes.
-Added 2nd rankup quest, Weregirl capture. You need to be Adventurer and have 200+ guild points to take it.
This quest has currently omly 1 awesome threesome CG scene, but we’ll add couple variations soon. Had to slightly balance Weregirl parameters, since she was too OP. Now this fight is actually winnable, but you need good equip.
-Added a bit more items to craft, yay. Now you have more options to spend items dropped from succubi.

-Added Kaeryn NPC for town and added secondary meeting scene with CGs in tavern. You need to be Rank2 adventurer and meet her in dungeon/do her quest first. This event will be prerequisite to wrapping final boss in 1-3 dungeon.
-Added health and mana potion crafting for player mansion and a bit of extra highlights for crafting process.
-Edited couple town events and quests to cleanup some bugs.
Still working on battle part for Minotaur and Kaeryn~

-Finally added consumable with working skills and spells attached. Now you can craft some cool scrolls – for healing, buffing / debuffing, some damage.
And ofc, now you can craft working self-debuff potions to grab dem sweet lewds 24/7.
No more waiting for enemy to randomly fire debuff spell, just chug some potions down and get all the loving you want.
-Added lvls and lvl restrictions to skills, now we should be able to make proper progress with characters leveling up and opening more skills for player. Still, need to think carefully about corrent lvl route to open them, because this stuff can throw last bits of class balance away.
-Added some minor tweaks and details to VN part in town, like for example in latest Kaeryn male NPC now has shadow shape and even his own gestures. Still working on battle sprites, mino needs mage class attack and KO frame etc. But we’re also doing like 3-4 lewds at same time and dullahan merc. A bit slow since we’re trying to do everything at once, i quess.

-Added feature to invite friends (mercs with completed quests) to brothel, and added Smith brothel animation main loop with futa / male partners
-Added couple traps to 2 stage with animations, no specific stage gameover yet
-Added few new objects and loot to 2nd stage, not completed yet, but should give you an idea of how it will go.
Needs balancing and separating loot for mobs, currently only objects and chests drop new crafting mats.
-Added few more crafting recipes, make sure you have highest adventurer rank. Note currently only cat barbarian and elf priest have new weapons.
New stuff like berry jelly consumables added, recovers in percentage. It may need additional balancing as it feels too OP, i think?

-Added 1-3 Substage and minotaur boss fight. Find suspicios chalice in one of rooms, ir should start fight with minotaur mage.
-Added lewds for mino mage and gameover CG and some moans for X elf scene. Still needs a lot of balance and may be buggy, some animations may be missing.
You may notice Kaeryn in group gameover, thats because she is supposed to join you for this fight as merc, we’ll add her next update.
-Added new timer mechanics to game, one of chalice objects in 1-3 should trigger countdown during mino fight.
Its currently just a test, but it should be implemented for some quests and fights soon.
-Added no-money rest scene for Imp merchant tent. Someone has to move in with her, for start it should be elf

v0.7.192a
N/A

v0.7.179a
Weregirl fight added, 1-2 substage added.
-Weregirl x Catgirl loop second part done. Its now finished~
-Added a bit of sounds to Weregirl x Catgirl
-Added second scene and level 2 debuff with CGs for Nurse doing some “debuff cure” work for Catgirl
-Added summon mechanics and skill to weregirl, she now summoning allies to help her in fight
-A bit of bugfixing for 1-2, hopefully running away wont throw you into town anymore

-Added lingering debuff mechanics. As an example, now Imps and Succubi have 15% chance to cast lingering debuff which needs to be lifted by Nurse in town
-Added scene with CGs for Nurse doing some “debuff cure” work for Catgirl
-Added dungeon level structure save mechanics.
For example, if you go from 1-1 to 1-2, you will be able to come back to exactly same 1-1 stage, but 1-2 will be each time generated again
It kinda allows to generate more “favorable” 1-2 and serves as core for other interesting features
-Added Weregirl iso sprites, no more fighting banana statues
-Fixed couple town bugs with Smith building and quests

v0.7.17a
-Weregirl x Catgirl loop second part done. Its now has that good fluid effect and stomach action finished~
-Added some sounds to Weregirl x Catgirl
-Added second scene and level 2 debuff with CGs for Nurse doing some “debuff cure” work for Catgirl. Now you can get that status from mushrooms~
-Added new mechanics for summon, took a bit too long to manage. Weregirl now has summon ally skill to help her in fight. Similar mechanics will be applied to 1-3 boss, probably.
-A bit of bugfixing, town events and for 1-2, hopefully running away wont throw you into town anymore

v0.7.160a
-Added Elf x Leeches main animation loop
-Added Catgirl x Yellowcap cum animation
-Added a bit more voice action (imp x cat etc)
Preparing triggers for battle. Aside of “normal” stuff like vampiric weapons or some nasty on-hit / on-struck effects, its final step before adding crafting.
So far, we’re really close to finishing 2nd stage (only need liiike, finish animation for Elf?).
We’re still missing some voice acting, but overall its also doing pretty great and should be done soon~
Soooo, after wrapping 2nd stage, we’ll be focusing a bit on transferring it to main dungeon, adding craftign system, workin on substages – and meanwhile, adding content to some town events and finishing missing lewd things :)

v0.7.153a
-Added Slug lady AoE debuff attack
-Added Leech Swarm to battle
-Added Leech x Catgirl H animation main loop
-Added Leech x Catgirl gameover CG

v0.7.147a
-Added Slug lady x Elf animation cum loop
-Added Ant x Catgirl gameover CG
-Added OpenJDK version for Windows, it should fix some old errors with Java graphic crash.
Also it means no need to install anything, you can run it As Is without installing Java.

v0.7.145a
-Added Slug lady x Elf animation main loop
-Fixed few bugs with battle crashes. Hopefully.
-Preparing some grounds for OpenJDK integration.
Hopefully, with next release we will solve most issues with Java errors.

v0.7.144a
-Added AntGirl x Catgirl cum animation, now its complete.
-Added couple minor sprite fixes like Slug girl KO sprite
-Added a bit more skills and AI options, now for example Centaur should have AoE slash.
She should be using it only at 50% hp, but i haven’t tested it properly, so let me know if it works~
-Fixed few bugs with AoE skills and some console errors. Hopefully now area spells and skills log properly.

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