December 2, 2024

VoidBound [v0.6d Steam EA] by Cursed-Atelier

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v0.6d Steam Early Access
– Brand new tripteen dungeon
– 2 Bosses (with Defeat Scenes)
– 16 new enemies, with defeat scene
– Shower scene
– New Trap Scene
– New knockout system
– New sex system in the combat
– New combat standing art cut ins for the Tripteen dungeon
– New combat additions
And other QOL changes

v0.5.5

  • Quest Log System fully operational. Currently tracking one quest only for testing and gathering data purposes.
  • Completely Reworked Tank and Intro Scenario[Both CG and Textwork Revamped]
  • Added five new playable maps as part of Intro Arc
  • A new route added to the Slime Saga resulting in a BAD END at the hands of HSDF admin Gen.
  • Over 100 new CGs woven around three brand new H scenes!
  • New Tutorial Scripting with a brand new enemy.
  • New grab and restrain pose deployed by the enemy “Bio Weapon”.
  • New Lore and Datapads added to the world!
  • Two new trusted side kicks for Vas: Hemma and Fou
  • Updated Ray Casting on light textures.
  • 60 new parallax files.
  • 140 new light textures.
  • Four new BGM tracks.
  • Various plugin fixes.
  • Bugs and Grammatical fixes

v0.5.4d

  • Contains new story line, “Slime Chronicles Saga” and the expansion bad end story, “Ishan’s Dark Fantasy”.
  • Contains branching plotlines dependent on player choice culminating in either HDF end or Slime end.
  • 80 new HCGs with additional 32 HCGs for both the base slime stories and the expansion respectively.
  • 30 new standing arts unique to each central and background character.
  • 13 new enemies of both HDF and Slime faction.
  • 10 new battle sprites to meet both casually on the map or violently on the battlefield.
  • 2 new maps
  • 31 original ambience sounds added to give players more immersion when traversing around Henosis.
  • A new BGM
  • Miscellaneous bug fixes, optimization, grammatical fixes, balancing etc.

v0.5.3b

  • The two Pixie events that debuted in release 0.5.2 are now fully voiced.

With a total of 300 lines now narrated by the talented PixieWillow, the old events are now truly considered fully finished. And yes, when we say fully, we do mean both Pixie’s and Caly’s dialogues!

  • Four new ero events of varying genre encompassing over 87 new CGs!

– 28 new CGs feat. Caly and Her Indulgence, indulging in something interestingly bold.

– 22 new CGs about Caly’s curiosity in search for Heavenly Pleasure in the brothel.

– 19 new CGs with a mysterious beauty hanging around at the Love Machine.

And finally, Vas’s tryst with Caly. Once again, she has her cornered in her home and this time, another round of beer and girl talk just isn’t going to cut it. 17CGs later Caly has one hell of a story that she would rather tell no one.

Minor Changes:-

  • Streamlined a variety of text elements that help the lore flow more naturally.
  • Fixed missing facets like quest rewards, dialogue mismatch, command errors.
  • New Combat balancing extended to Xaide enemies. These include restructuring boss encounter to better sync with the new battle system.
  • Addressed selective crashes that happened on using items outside of battle.
  • New revised descriptions for various skills.

Additional Changes:

Gameplay

  • Various nerfs to enemies.
  • Reduced the amount of items stolen during a certain boss fight.
  • Enemy behavior overhauled based on Caly’s speed and presence around them.
  • Added flash lights to enemies.
  • Enemies now feature drop shadows. Exception being summoned items by the player example being: turrets and player model itself.
  • Multiple changes to 100+ skills and states ranging from major to minor adjustments. Subject to change based on player feedback.
  • Fixed the Simon Says animation not resetting properly when the round ended.
  • Fixed Caly’s Regret freezing in rare instances towards the end of battle.
  • Fixed an unintended issue where players were able to use an item outside of combat.
  • All scopes are fixed. Now applying range extensions as intended.
  • Fixed an issue where skill animations that target an enemy got displayed on a specific spot, even if the enemy moved away from it.
  • Fixed an issue where enemies were behaving in a suicidal manner when targeting themselves with offensive skills.

Audio

  • Fixed the audio behavior of movie files in the engine. Turning the music up and down will now also affect cinematic audio.
  • Voice acting option ON or OFF will now also work on the Cinematic.
  • Fixed the controlling system for ambience sounds. They are now governed by audio settings and can be adjusted at will. Further tweaks were made to suppress the irritating continuations of some.
  • Fixed 3D audio system where panning sound would play in unintended scenarios resulting in distortion, peaking and muffled sounds.

Technical

  • Raycasting overhauled. Example: Doors block flashlights but will not do so if open.
  • Added an additional hotkey to both keyboard/gamepad to toggle the player’s flashlight. The F key on the keyboard or the right stick on the controller is the default.
  • Fixed performance issues with lighting. Expected 30% FPS gains across the board.
  • Fixed older save issues where weapon values didn’t sync correctly due to a discrepancy between older settings and newer changes.
  • Changed mouse behavior on the title and main menu. Previously two clicks were required to have an option active. It’s now been tweaked to one click resulting in smoother option navigation.

Issues that still persist

  • Attempt was made to fix an issue where the engine would randomly fail to execute the intended range of a skill/weapon and instead open up inventory. Investigation ongoing.
  • An issue has been identified where player summoned items sometimes multiply in excessive quantities due to random reasons. Investigation ongoing.

v0.5.2d
“110CGs and where to find them!”
Pixie’s character finally debuts & brings with her two salacious encounters.
-Both events have a total of 12 and 25 CGs respectively.
-Include both with the spacesuit and casual variations.
The feline mystery Alexis sinks his fangs into Caly.
-A total of 66CGs, to be found- did we mention some are animated?
-44 of them with the spacesuit while the other 22 with the casual variation.
Haar’s cooking skills rocks Caly’s socks off.
-7 new CGs of the wholesome variety here.
With Pixie comes her new explorable workplace.
-A brand new hospital map with futuristic two floor design.
Bounty Guild throws open its doors in Henosis.
-A new inner zone limited to one map currently with more planned later.
New Quest for acquiring a Bounty License.
-Undertake the guild’s trial to prove your mettle as an aspirant Bounty Hunter
Critical Plugin Fixes
-Some priority fixes that address game-play hindering issues, have also been deployed. For example, Xaide is no longer shrouded in perpetual darkness and players will now have an easier time navigating their way around, including dodging pesky traps!
Complete Revamp of Combat for both trash and boss encounters.
-Please note, the new combat revamp has now been extended from Tripteen to Xaide dungeon as well! This mean players will have a much better time acclimating to the new combat system, so you’re highly encouraged to revisit the dungeons to test it out for yourself! If you missed the detailed breakdown of the revamp or would like a refresher, please visit this article right here:
https://www.patreon.com/posts/combat-tactics-72100346

v.0.5.1d

  • Fixed Handjob gallery calling Caly/Vas scene instead of the handjob.
  • Fixed BGMs not being correctly restored after scene end on 5 different scenes.
  • Fixed getting trapped inside Vas’s Appartment.

v0.5.1b Fix Patch

  • Fixed an unintended instance where Bleed debuff persists after the combat ends.
  • Meditate skill now cures bleeding as well.
  • Fixed a transfer issue in the mall elevator.
  • Fixed an issue where player is unable to return from the ship after the mind dungeon.
  • Fixed/Added payment rewards in a few quests that were initially missing.
  • Fixed overlapping Audio during the Tank H scene.

v0.5.1 Henosis Overhaul Content Update 1

  • New quest “Pharmacy Heist” (Clue: Check out the Bar in the Slums)
  • Art Class: Things quickly unravel from artistic to erotic.
  • Caly in the restaurant: Food for your thoughts?
  • Her Indulgence’s training: Caly’s unexpected lesson in discipline.
  • 42 new H-CGs with 8 normal CGs to be relished
  • Various Bug fixes based on the patron feedback

v0.5.1 Henosis Overhaul Content Update 1

  • New quest “Pharmacy Heist” (Clue: Check out the Bar in the Slums)
  • Art Class: Things quickly unravel from artistic to erotic.
  • Caly in the restaurant: Food for your thoughts?
  • Her Indulgence’s training: Caly’s unexpected lesson in discipline.
  • 42 new H-CGs with 8 normal CGs to be relished
  • Various Bug fixes based on the patron feedback

v 0.5 Henosis Overhaul

  • New playable zone Henosis unveiled.
  • 378 new art assets, including 65+ new H-CGs and the game’s first bit of animation utilizing Live2D.
  • Combat improved, overhauling the enemy A.I. and laying the groundwork for future systematic improvements still to come.
  • 50,000+ words of content, including 9 new h-scenes.
  • Completely overhauled the opening sequence and various other parts of the already existing story.
  • Sweeping performance improvements.
  • Voice-over work including fully spoken lines and a fully voiced h-scene. (Provided by the talented @_PixieWillow)

Bug Fixes

  • Overlapping audio in the Tank scene fixed.
  • Fixed an event that could be triggered in the factory area of the Robot Dungeon.
  • Luggage Quest in the Spaceport expanded and some facets amended.
  • Deployed an unpassable area fix in the Mind Dungeon after unlocking the door.
  • Fixed an issue when trying to trigger the beer bottle scene in the mind dungeon with a broken suit.
  • Fixed a switch not being turned on after returning to Henosis after Xaide
  • Fixed Visiting Vas’s apartment for the first time.
  • Fixed various events where you couldn’t talk to the NPCs due to positioning.

v0.4.2 Beta Public

  • Nerfed Fracas, Ricci and the Robot Boss
  • Buffed Turret, Shield and Mine
  • Further adjusted enemy stats
  • Added 96 new images
  • Added 2 new H scenes for Xaide Endings
  • Added 2 new H-scene variations with the Pando and Myc
  • Added 6500 words worth of new H-scenes
  • Implemented the framework for new Henosis content (will be added in an later update)
  • The Sex Stats menu is now functional.
  • Adjusted game difficulty and enemy AI. (Please continue to provide feedback on those and help us improve.)
  • Changed the attack behavior for Caly’s weapon.
  • (Using a weapon skill with “AP” will now use all remaining “AP>=X”, therefore players will have to think about the order and when to use skills)
  • (This change was implemented to make combat faster and more fluid, as well as to add a new layer of strategy.)
  • Added new skills. (Some are still inactive as of this build)
  • Added new states and reworked older states. (Some are still inactive as of this build)
  • Added new bullet types for future use. (Some are still inactive as of this build)
  • Fixed the issue the can cause enemies to get stuck while pursuing Caly
  • Fixed the issue the can cause enemies to target the wrong tile.
  • Added tooltips for player parameters and status icons.
  • Fixed the “Confusion” status.
  • Added text labels on the map.

v0.4f Beta:
– Removed snap for background and replaced it with an empty bitmap to resolve the “resolution” crash.
– Change particle setting options to off, min, max. Min will reduce the maximum amount of particles of each emitter to half, and doubled the wait duration of particle spawning in order to improve performance.
– Added Map Animation setting. Setting it to “Off” will set all animated parallax to be static images instead, while “Min” will have them skip every second frame and double the wait duration between frames.
– Updated the CacheManager to have it keep assets from a minimum of 3 maps to avoid unnecessary loading time. (There will still be lags when transitioning between maps/scenes, which is due to textures uploading to the GPU. We’re currently still working on a solution for this).
– Forced the game to always launch in WebGL mode through the Community_Basic plugin.
– All animated parallaxes have been split.

Known Issues:
– You may experience longer loading times at certain sections
– Light sources might cause slight visual glitches at times

v0.4 Beta :
Know Issues:
The Escape command can be used while under restraint, but doing so will cause issues
You may experience longer loading times at certain sections
Light sources might cause slight visual glitches at times

A detailed changelog will be posted in a few days

v0.3
Improvement in stability
Improvement in framerate
Reduction of crashes
Smaller Bug Fixes

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