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0.2.6a
Don’t be alarmed by the version jump. This update just changes the versioning system to make it easier for me to manage.
Don’t be alarmed by the version jump. This update just changes the versioning system to make it easier for me to manage.
Most of this update is optimization, but there is also some new features, as well as added story, and a peeking minigame.
Thanks to the optimization and the card hair, the minimum requirements for this game have likely been pushed back one hardware generation.
For older machine, using “Simple Hair” in the options is highly recommended. It will likely significantly improve your fps (up to 2x or even more depending on the hardware).
Improvements and Optimizations
(This list is very compressed to only mention the most important things)
- Improved general performance of all character meshes
- Improved general performance of all architecture
- Improved lighting
- Improved skin/cloth/architectural shaders and used trick to minimize unity-shine. This significantly upgrades the general look of locations and put it close to Unreal quality of light mapping
- Significantly reduced VRAM and RAM usage
- Visual improvements on LOD
- Eliminated shadow overlap at distance
- Added card-hair fallback for a huge FPS boost when used (for older machines. Enabled with ‘Simple Hair’ in the graphics options)
- Various code optimizations
- Significantly reduced loading time for outfits
- Recreated some textures to have better fit (e.g. bathroom door, etc)
Fixes:
- Fixed body modification not accepting negative values
- Fixed some typos
- A lot of smaller fixes
Additions:
- FPS/frametime counter
- Added bathroom to main room, with working shower that interacts with skin to make it wet. (And if you look at her after the peeking minigame, she will still be slightly wet, drying off)
- Added peeking minigame with sight based reveal system and graphical representation, as well as notice system based on player’s movement and position
- Added several small scenes to advance story (wip)
- Several framework additions in the backend, like the ability to control location-dependent events without the need for strong references
- Reset button for body/hair
- Body/Hair now saves persistent
- Completely new layer in dialogue system with scripting system to add animations, audio and facial animation without the need for a dedicated cutscene timeline, which makes simple dialogue a lot faster to write.
Known Issues:
- During the peeking game, the red sight indicator can be affected by upscaling in fullscreen causing it to be drawn wrong.
0.0.2a
* two new sex scenes on the bed
* Preview for 0.0.3: D.Sim Update Preview
0.0.1e
* Initial Release