v0.14Continued the story from where it left off, adding around 170 new renders and over 1000 lines of script.
v0.13
- Continued the story where it left off.
- Added 200+ renders
- Added ~8 new animations
- Added 1k+ lines of code
For people who have played through v0.11, you’ll be able to start directly from Chapter 2 (the end of v0.11 and start of v0.13) if you play through the last scene of v0.11 again.
If you use an older save, I suggest you ignore the character screen until you reach the end of v0.11 again. At that point, you can go to the main menu and choose to start at chapter 2, and the character screen should work.
v0.11
Continued the story where it left off.*
Added ~600 new images and 12 new animations.
Reorganized the image folder. (It was a fucking mess before)
Fixed an issue that made it so the days weren’t being tracked properly.
Fixed a contradiction with the names given in the book.
Changed default transition style. The game should flow more naturally now.**
*To get to the new stuff, choose the gun during the school hostage scene and, after it loops, take Sam’s bet.
**This was changed for new scenes for now. It will make its way to old scenes eventually.
v0.09
This update does not continue the story where it left off in v0.07c!
Added a couple of small new scenes. (One after the MC chooses the pen; another when the main character arrives home.)
Added an inventory screen to keep track of different items the player carries.
Rerendered the vast majority of scenes to improve depth of field, lighting and perspective.
Rerendered every character screen entry.
Redesigned and rerendered the main character’s mother.
Redesigned Karina (different haircut) and rerendered every scene with her.
Added the option to refuse Celeste’s help in her office from the first loop.
Redesigned the textbox and every other screen.